There are two main modes of determining the winner in the engine: by time and by points.
In each mode, the sequence of passage can be made custom (linear/storm/mixed) using lines. The mode determines the default sequence of passage.
More details on each winner determination mode are described below.
The winner is determined by the time spent completing the game, taking into account “time multiplier x” coefficients (if set).
By default, the passage sequence is linear (i.e., only one current level is available at a time).
The winner is determined by points earned. If the number of points is the same, whoever earned the last point first wins.
In point-based games, you cannot take a penalty hint if the penalty cost is greater than the points the team currently has.
By default, the passage sequence is storm-based (i.e., all levels are available simultaneously).
You can view already completed tasks during the game.
The winner is determined by the time spent completing the game. In storm games, bonuses play an important role.
The winner is determined by the total points scored during the game. Used if tasks need to be completed not quickly, but without hints and by earning the maximum number of bonuses.
The winner is determined by the time spent completing the game.
To specify a mixed order of tasks, see Editing Lines.
The winner is determined by points earned. If the number of points is the same, whoever earned the last point first wins.
To specify a mixed order of tasks, see Editing Lines.
Lines represent a specified order of tasks for some or all teams.
A game can consist of blocks, each consisting of tasks or other blocks. There are three ways in which tasks in a block can be issued:
Items are specified separated by commas or task numbers separated by a hyphen.
1, 2, 3, 4, 5 is the same as 1 - 55, 4, 3, 2, 1 is the same as 5 - 1max — which is replaced by the maximum task number in the game.1 - max — all tasks in ordermax - 1 — all tasks in reverse orderItems are specified separated by commas or task numbers separated by a hyphen. A space and a question mark `? ` is placed at the beginning of the block:
? 1, 2, 3, 4, 5 is the same as ? 1 - 5? [1, 2], [3, 4] — task blocks are chosen in random order; tasks will be issued as 1,2,3,4 or 3,4,1,2[?1, 2, 3], [?4, 5, 6] — first 1, 2, 3 in random order, then 4, 5, 6 in random order.Tasks available simultaneously are specified separated by `+`.
1 + 2 + 3 (levels 1, 2, 3 will be available simultaneously).1 ++ 5 — the same as 1 + 2 + 3 + 4 + 55 ++ max — levels from 5 to the last, available simultaneously.1, [ [2, 3] + [4, 5] ] — first task 1, then simultaneously tasks 2 and 4. When 2 is completed, 3 opens; when 4 is completed, 5 opens.1, [ 2 + [3 - max] ] — first task 1, then task 2 will be available throughout the entire game, and the remaining levels (starting from 3) will be available one by one as they are completed.After creating lines, open the “assign lines” link to specify for each team that submitted a request for the game (or test) which line the team will follow.
In the same line editing section, you can assign a default line that will be applied to all teams that do not have a line assigned individually.