Table of Contents

Running and Closing a Game

This section describes the behavior of the engine during a game, the process of automatic completion, and options for analyzing the results.

Running and Auto-transitions

During a game, the engine runs fully autonomously. No manual actions by the author are required after the start.

"Check Auto-transitions" Button

There is only one rare scenario that requires the author's attention:

Closing a Game and the Archive

Player Ratings and Reviews

After completing the last level, players see a feedback form where they can rate the game on a scale of 0 to 5 (with a step of 0.5) and leave a text review.

Ratings and reviews are available to the author via a direct link:

https://qeng.org/reviews.php?gid=GAME_ID

*(Replace GAME_ID with the numeric identifier of your game).*

Re-launching a Game (Restart for New Teams)

If you want to run an already completed archived game again (e.g., for a new group of players):

<note warning> Important when restarting: If levels used absolute time references (templates with unix_time tags), those timestamps may have already passed. Before restarting, make sure to update all timestamps in level templates so as not to break the experience for new players. </note>