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Running and Closing a Game

This section describes the behavior of the engine during a game, the process of automatic completion, and options for analyzing the results.

Running and Auto-transitions

During a game, the engine runs fully autonomously. No manual actions by the author are required after the start.

"Check Auto-transitions" Button

There is only one rare scenario that requires the author's attention:

That button and its neighbours — the controls over the running game — sit at the bottom of the statistics page:

Running-game controls on the statistics page: autopasses, stopping the game, dismissing a level

Closing a Game and the Archive

Player Ratings and Reviews

Once the game is over, the player finds a review form on the main page: a star rating from 0 to 5 (in steps of 0.5) and a text comment. Next to the comment is the choice of who gets to see it.

A game review: the form reaches the player on the main page once the game has ended

Ratings and reviews are available to the author via a direct link:

https://qeng.org/reviews.php?gid=GAME_ID

*(Replace GAME_ID with the numeric identifier of your game).*

The reviews as the author sees them: the average score, the text and who left it

Re-launching a Game (Restart for New Teams)

If you want to run an already completed archived game again (e.g., for a new group of players):

Important when restarting: If levels used absolute time references (templates with unix_time tags), those timestamps may have already passed. Before restarting, make sure to update all timestamps in level templates so as not to break the experience for new players.