Creating and Copying Tasks
This section describes how to manage levels (tasks) within a game, duplicate levels, and import tasks from other games.
Creating Tasks
To add a new task to your game scenario:
Open your game editor.
Click the “Add Task” button (usually in the top or sidebar task management panel).
Fill in the required fields:
Task Working Name (visible to authors and to players after completion).
Task Description (the puzzle text, styling, media).
Codes (correct answers to pass the level).
Save changes.
Copying Tasks
The engine supports two ways of copying tasks: within the same game, and between different games of the same author.
1. Duplicating Within a Game
If you need to create multiple similar levels (e.g. sharing the same layout styles or hints timing):
In the level list, locate the task you want to copy.
Click the “Copy Task” icon (or choose the copy option from the task context menu).
A clone will be created with the exact same text, codes, hints, and scripts. It will appear at the bottom of the list named Copy of [Task Name].
Edit the clone to replace the puzzle and correct answers.
2. Importing Tasks from Other Games
You can transfer tasks from games you previously authored:
In the editor panel of your current game, click “Import/Copy Tasks from Other Games” (or equivalent in the UI).
In the dropdown, select the source game (from the list of games where you are an author).
Check the boxes next to the levels you wish to copy.
Click the “Copy Selected Tasks” button.
The tasks (with all hints, bonuses, and settings) will be added to the end of your current game scenario.