Table of Contents

Task Settings

Each task (level) in the game has a set of parameters that define the logic of its passage, auto-transitions, hints release, and bonus calculation.

Main Level Parameters

Codes (Answers)

To pass a level, players must submit one or more correct codes.

Hints

You can set up any number of hints for each level.

Regular and Global (Spanning) Bonuses

Attempt Limits

To protect against brute-force (guessing) answers, you can set attempt limits.

Offline Answer Checking

When playing in zones with poor mobile internet, enabling offline checking allows players to see the status of their submissions without waiting for a server response.

How it works:

  1. Upon entering the level, hash codes of the answers are downloaded to the player's browser.
  2. If there is no internet, submitted answers are placed in a local queue.
  3. Pending answers are instantly color-coded: green (correct), red (incorrect), and white (unknown/sending).
  4. As soon as the connection is restored, the queue is automatically sent to the server.

<note warning> Warning (Security): Because offline hashes are stored on the client side, technically advanced players could run local brute-force scripts to guess the code, especially if it is short or follows a known pattern (e.g. word + digits). </note>

Protecting against brute-force in offline mode:

To protect against code guessing, add a penalty bonus with decoy codes (trap codes).

Offline checking is disabled by default. It is recommended to enable it only on levels where poor network coverage is expected.