Game Management
This section covers requesting new games, duplicating game scenarios, setting difficulty types, and configuring sequence layouts.
Subsections
- Creating and Copying a Game — how to get access to game creation and how to copy a game.
- Game Settings (Nuances) — description of configuration fields: hidden games, scenario release modes, difficulty markers, and spanning bonuses.
- Task Sequences and Lineups — setting up sequence rules: linear, storm, random, or mixed styles using the lineup editor.
- Paid Content (Paywall) — selling access to a level or a hint: products, the payment button and checking the purchase with a template.
- Multilingual Game (Translations) — one game in several languages: turning localization on, the “Translation” tab, fallback chains.
- Translating a Game with AI — a ready prompt for a chatbot, the format of the string file, and how to load the translation back.