en:authors_main:hosting:qr_codes

Printing QR Codes for One-off Teams

When using one-off teams (login without registration), players need to be given physical or digital access cards. QEng provides a built-in print utility to automatically layout cards with QR codes ready for printing on standard A4 paper (or others).

  • Go to your game dashboard (author section).
  • In the team management menu, select “Print team cards” (or visit the URL /game_admin/teams_print_setup.php?gid=GAME_ID).

The settings are on the left, a live preview of the sheet on the right: it is redrawn on every change, so the grid and the sizes can be dialled in without printing anything.

The card builder: the sheet settings on the left, a live preview on the right

Worth knowing separately:

  • Team filtering“Skip” and “Count”. That is how you print an addition to what has already been handed out: skip the first N cards and print only the new ones.
  • The short link under the QR code is the fallback for a player whose camera or scanner does not work: the link can simply be typed in.
  • Language — which interface language the game opens in from this card. “Auto” leaves the choice to the player's browser.

Printing goes the usual browser way (Ctrl+P) — what you see in the preview is what reaches the sheet.

An A4 sheet: every card carries the team name, the short link and the QR code

  • In your browser print dialog (Ctrl+P), make sure to disable headers and footers (which print the page address, date, etc.) so they do not overlap with the cards.
  • Set the scale to 100% (or “Fit to page”).
  • If the cards spill over to an extra page, slightly decrease margins or gaps in the setup form.
  • en/authors_main/hosting/qr_codes.txt
  • Last modified: 2026/08/20 05:18
  • (external edit)