en:authors_main:lifecycle:testing

Testing a Game

Before launching a game for actual players, it is extremely important to make sure that all tasks are displayed correctly, codes are accepted without failures, and hints arrive on time.

Any author can test the game in one click directly from the editor:

  • “Test game” button — starts playing the game from the very first level.
  • “Test task” button — starts a simulation of the specific selected level.

<note tip> Testing Lifehack: If you need to quickly move to another level while testing a linear game, simply click on the level number in the bottom panel of the page. The game will automatically restart and return you to the selected level. </note>

You can invite third-party players or entire teams for independent testing:

  1. The tester team must submit a standard application for your game on the website.
  2. In the author's application management panel, a “Accept for test” option will appear next to this team.
  3. Once accepted, the team can enter the game at any time (even before the official start).
  4. Testers play in a completely realistic game interface: level completion codes are not visible to them.

To facilitate testing, tester teams have access to special service functions:

  • “Restart” button — allows testers to reset their progress and play the game again from level 1.
  • “Fast-forward time” button — allows bypassing the wait time for the next hint (useful so they don't have to wait a real 10–20 minutes).

The game author can submit an application on behalf of their own team and accept it as testers. This allows you to check how the game looks on your teammates' screens.

<note warning> Please note: In this case, all members of your team will gain access to the game before it starts. Make sure that your team members are not actual participants in the upcoming game. </note>

  • en/authors_main/lifecycle/testing.txt
  • Last modified: 2026/06/15 21:40
  • (external edit)