Testing and Conducting Games
This section covers the processes of checking your game correctness before launch, inviting testers, managing a running game, and actions after its completion.
Subsections
- Testing a Game — how to test the game as an author, invite teams of testers, use debugging tools, and tips for fast-forwarding time.
- Running and Closing a Game — launching the game, level auto-transitions, automatic archiving after completion, viewing player reviews and ratings, and reopening a game.