Task Creation and Editing
This section covers task styling, codes, hints, bonuses, attempt limits, offline checking, custom scripting, templates, and AI task generation.
Subsections
- The Game Editor — how the editor works: the draft, saving through a preview of the changes, undoing edits, version history.
- Basic Editor — styling text, inserting responsive images, audio, video, and tables.
- Level Styling — customizing the visual look of tasks (displaying running storm scores, inline buttons in storm games).
- Task Settings — configuring codes, hints, bonuses, auto-transition, submission attempt limits, and offline answer checking for weak internet zones.
- Creating and Copying Tasks — adding levels to a game and duplicating tasks within a game or from other games.
- The JSON of a task and of a game — how to get the JSON of one task or of a whole scenario, and what it is good for.
- Advanced Editing — using templates, script integration, and managing team inventories.
- AI Task Authoring — generating tasks, codes, and bonuses using chatbots (ChatGPT, Claude, Gemini) and using the system prompt.