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        <title>About QEng.org Game System</title>
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        <description>About QEng.org Game System

History of Quests

The origin of quests in Ukraine goes back to the year 2003 when the first project appeared - AutoQuest.
It was widely popular among IT specialists (but not only for them) as a way to distract from the office or other daily routine, to get some new and exciting experience, to release tension, to challenge their brains and physical abilities, etc.
At those times the teams received all the tasks (missions) at once, at the beginning of the game - on the…</description>
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        <title>Section for Administrators</title>
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An administrator is also the author of all games on the domain.

At the top of the page, the administrator has access to the admin panel.
[The domain admin panel: the administrator sees it on top of any page]

It holds the links to everything administrative at once (domain administrators, design, payment system, pages, games of other domains, season rating, copying a game) and the form that creates a new game. On the right are the engine version and the server time al…</description>
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        <title>Administrative API</title>
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Detailed description is here: Administrative API</description>
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        <title>Game API</title>
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        <description>Game API

The Game API is an API for writing your own frontend version or interacting with game information from within the game.

It can be used for Telegram bots, native applications, or browser extensions.

Entry Points

All actions are performed via two entry points:</description>
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        <title>Section for Authors</title>
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        <description>Section for Authors

Welcome to the documentation section for game authors on the QEng engine!

Here you will find all the necessary information to create, configure, host, and automate your games.

Learning Resources

For a quick introduction to the engine features, it is recommended to complete a special training game:</description>
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        <title>Information API</title>
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        <description>Information API

Domains have an information API with which you can retrieve information about all active and upcoming games on the domain in JSON format. This is useful for developing third-party services that duplicate domain information to other places (Telegram, websites, etc.).</description>
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Playing takes four steps: sign up, gather a team if the game needs one, enroll in the game and enter it. After that everything happens on a single page: the task, the answer box and the hints.

Signing up

The registration works for all the game sub-domains: sign up on one of them and you log in to any of them with the same account.</description>
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        <title>QEng.org Game System</title>
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About QEng.org Game System

Section for Players

Section for Authors

Section for Domain Administrators

Admin API (creating the levels, embedding in other services)

Game API (for creating applications &amp; browser extensions)

Information Domain API</description>
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