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        <title>Creating and Copying a Game</title>
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        <description>Creating and Copying a Game

Creating a New Game

Registered users cannot create a game independently to prevent spam.

To request a new game:

	*  Register on the domain website.
	*  Contact the domain administrator (contact info is usually at the bottom of the pages).</description>
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        <title>Game Settings</title>
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        <description>Game Settings

The game settings live in the game editor, on the “Game settings” tab. Most fields carry a tooltip that appears when you hover over the question mark next to them. Below are the things worth clarifying separately.

[Every field has its own question mark: the tooltip appears on hover]

As with everything in the editor, a changed setting goes into the draft first, and to the server after</description>
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        <dc:date>2026-08-19T21:39:29+0000</dc:date>
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        <title>Multilingual Game (Translations)</title>
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        <description>Multilingual Game (Translations)

One game, one set of statistics, one set of answer codes — and every player reads the text in their own language. Translations live beside the game and replace the text when the page is shown; where there is no translation, the player sees the original. A player whose language matches the game's language gets nothing replaced at all.</description>
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        <title>Translating a Game with AI</title>
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        <description>Translating a Game with AI

The strings do not have to be typed into the “Translation” tab by hand: they can be handed to a chatbot (ChatGPT, Claude, Gemini) and the filled file loaded back. It is still a translation, not a copy of the game: one game, one set of codes, common statistics — the only thing that changes is who filled the</description>
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        <title>Paid Content (Paywall)</title>
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        <description>Paid Content (Paywall)

A game can sell access to a single level, to a hint, or to any piece of the task text. The scheme is this: the author creates a product, puts a payment button into the task, and closes off the paid content with a template that checks whether the product has been paid for.</description>
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        <title>Sequence of Tasks</title>
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        <description>Sequence of Tasks

There are two main modes of determining the winner in the engine: by time and by points.

In each mode, the sequence of passage can be made custom (linear/storm/mixed) using . The mode determines the default sequence of passage.</description>
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