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        <description>Advanced Task Editing

This section is designed for experienced authors who want to build complex interactive levels, use dynamic templates, customize scripts, and integrate games with external sites or services.

Subsections

	*  Scripts and Interactive Elements — writing custom client-side JavaScript to interact with players directly on the level page.</description>
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        <description>Task Editing and Generation using AI

Modern chatbots (e.g., ChatGPT, Claude, Gemini) do a great job generating and editing levels, codes, hints, and bonuses in JSON format for subsequent import into the engine.

Using AI allows you to quickly create:</description>
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In the QEng task editor, you can use HTML markup to format text and insert media files. The engine is built on Bootstrap, so all standard Bootstrap styling classes are available for layout.

Images

Responsive Full-width Image</description>
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Using CSS and JavaScript, you can change the interface of specific tasks or the game as a whole.

Displaying the Cumulative Bonus in a Storm Game

If the game engine is storm-based, you can display the total number of bonuses (points) accumulated by the team directly in the top panel of the screen.</description>
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        <description>Creating and Copying Tasks

This section describes how to manage levels (tasks) within a game, duplicate levels, and import tasks from other games.

Creating Tasks

To add a new task to your game scenario:

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Each task (level) in the game has a set of parameters that define the logic of its passage, auto-transitions, hints release, and bonus calculation.

Main Level Parameters

Codes (Answers)

To pass a level, players must submit one or more correct codes.</description>
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