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        <title>Encrypted Game Information (Task API)</title>
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Why?

If you need to pass some information about the game during the game to third-party services (Telegram bots, third-party scripts, custom auth setups etc.), it is recommended to use the generation of an encrypted string. In this case, even tech-savvy players will not be able to see what information is being passed or modify it themselves (which is especially relevant for long formats).</description>
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Player/Team Dependent Information

The engine supports special placeholders that automatically resolve to player-specific or team-specific information:

	*  !username! — player login
	*  !name! — player display name</description>
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Templates are dynamic expressions evaluated on the server before the page is sent to the players. In the browser, only the result of the expression for their specific team is shown. The template code itself is NOT visible, even in the page source code.</description>
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        <description>Player Inventory

The QEng engine supports a virtual inventory system for teams or single players. This allows authors to design quests that involve finding and using virtual items (keys, tools, currency).

What is Inventory?

In the player interface, the inventory is displayed as a list of items with images, short descriptions, and action buttons.</description>
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